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The Evolution of Sex Interaction Online |
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Wednesday, 14 September 2005 |
(Originally published AVNONLINE, 5/2005)
“Peer-to-Peer Pornography”
The Successful Convergence of Online Dating and Content in the pursuit of Better CyberSex
What the Future May Hold
In 1975, the Sci-Fi classic “Logan’s Run” depicted a future society where the
problem of human senescence had been dealt with in an interesting way – they
killed people as soon as they turned thirty. Among the many other strange inventions
and developments of that disturbingly discontinuous Tomorrow was a technology
called “The Circuit”.
The Circuit appears early in the film, and makes it very apparent that we are
not watching a movie set in the present.
Even the institutional, organized murder
of people in the “prime” of life seems more recognizable to us than this unusual
SEXUAL artifact of that Future Society.
After a long day of killing errant thirty-something’s, back in his posh 300th
floor apartment, Logan (Michael York) walks up to what looks like a phone booth
made of glass sitting in the middle of his living room. He presses a button
on the booth and begins to “browse” PEOPLE. One at a time, both men and women
appear in the booth’s chamber. He considers them, rejects them, and so on, until
he finally settles on the person of his pleasure for that evening. The girl,
looking a bit reluctant, steps out of the booth and into the waiting attentions
of her soon-to-be-lover.
While the teleportation technology needed to physically deliver strangers into
our living rooms will certainly remain in the realm of science fiction for a
long, long time, the essence of The Circuit – instantaneous, anonymous, real-time
sexual interaction with real people – is coming to a Web site near you, very
soon.
“Peer-to-Peer Pornography”
Today, there is a trend in evidence that is bringing together two different
kinds of Web site, two different business models, which have had to, until now,
exist separately – the dating site and the content pay site. This convergence
is happening because dating and content have been evolving (in line with the
pressures of evolving consumer demand) towards each other. Specifically, dating
sites begat sex personals, which turned real people into content. And content
sites begat Cam sites, which turned content into real people.
Though there are already a number of conventional cam sites around that have
attempted to embrace the trend, by re-skinning themselves as “dating/cam” sites,
the larger (true) opportunity can only be seized upon by a kind of site that
does not yet exist. This will be a kind of site where the paying customer is
neither client to the cam feed nor client to a catalog of inert dating profiles,
but peer to countless others like him, seeking sexual liaison in the night.
Coin: Peer-to-Peer Pornography, or “P2PP”, for short.
History
The gap that today exists between online (sex) personals and porn content owes
to the importation into the online realm of two archaic paradigms that had proved
incompatible in the offline realm – as incompatible as fucking and jerking-off.
But, all of that is changing.
Let us consider the ways in which porn and personals were used prior to the
advent of the Web, since it was these prior patterns of offline usage (“user
training”, if you will) that determined the online models that dominate today.
Literary examples notwithstanding, today’s pornography is pretty much pictures
and video. Print pornography owned all the market share, until the VCR Revolution
of the 1970’s brought adult videos home from the seedy “wrong side of the tracks”
theatres and peep-show parlors, into our living rooms and bedrooms.
1. Porn – Although the last decade has seen the Web take over
as the primary distribution medium, the ways in which pornography is found,
consumed, and even priced on the Web today remains essentially identical to
its offline (print and video) forebears. Consumers “browse” among the pop-ups
and free galleries, as they once did with magazine covers in brick and mortar
stores. They consider the “shrink-wrapped” exteriors, and decide if they want
to buy what’s “inside”. A magazine that gratifies the customer is purchased
again, next month, and so on.
Today, the ubiquity of broadband has brought the video forms of pornography
to our desktops, but, again, with the unnecessary importation of pre-existing
usage patterns from the offline realm. That’s why software interfaces that could
look like anything, still resemble VCRs and DVD players. One important result
of this trained pattern of use is that people don’t think of the people they
see in the pictures and videos as real, in the sense that they are not connected
to them either by time or access.
2. Personals – The history of Personals also traces back to
the printed page, for hundreds of years. People have long placed their self-descriptive
ads, usually in the classified sections of newspapers, and hoped for the best.
When you found an ad that appealed to you, you composed a letter, dashed it
off to the newspaper, then waited (usually weeks) for a response.
When dating arrived online, this was, unfortunately, exactly how it worked.
Of course, there were many more “ads” to peruse, and e-mail had replaced snail-mail.
But it was, essentially, the same model. We imported this innately limited model,
intact, simply because we understood it. We never considered how the exciting
New Medium might facilitate the same (or similar) gratifications, in different
ways.
AOL, 1994…
What is ironic is that, just as the first dating sites were being launched using
the printed personals paradigm, somebody else was doing it perfectly right.
Though they weren’t trying to be a dating site at first (or, more likely, because
they weren’t trying to be a dating site) America Online demonstrated an extraordinarily
keen understanding of the New Medium’s power to connect people.
Connection Topologies
The Web facilitates two basic types of transaction: peer-to-peer and client/server.
If we broaden the idea of "dating site" to include the full spectrum
of people-seeking-people models, we can find many examples of both P2P and C/S.
These run the gamut from the conventional query-the-database dating site (C/S),
to clever, P2P-C/S hybrids, like Friendster, to Instant Messaging, which is
the most basic expression of P2P we have and, I would argue, the simplest kind
of "dating" application.
But before anyone told them how it should work, AOL had already stumbled upon
the model we must emulate today – 10 years later.
What AOL did right and every dating site did wrong is center their interaction
model, not on e-mail (store-and-forward), but instead on chat and instant messaging.
By functioning, essentially, as just a catalog of profiles, the conventional
dating site suppresses live, real-time interaction between users and makes the
profile a “surrogate” for the member. This robs the user experience of the immediacy
and “spark” of live human encounters.
But the topological underpinnings of the sites and applications that will make
P2PP possible (whether actually P2P or C/S) are unimportant. What matters, and
what will define P2PP, is giving users a search and interaction framework where
they can offer themselves up to others, either as content (as in, "These
are my naughty pix and videos.") or as human beings (as in "Talk to
me, meet me, I'm a real person.").
What will P2PP Sites be like?
Once the focus of the user experience becomes live, real-time interaction, these
sites will be visually dominated by various representations of the people who
are “there”. Much like bars, there will be a feeling of excitement when one
“enters”. I’m imagining a site design with three primary functional elements
– a way to engage with large groups in virtual “places”, a way to engage with
individuals or small groups in private places, and a way to search for people
you’re not “meeting” in the virtual places – with easy migration from one area
to another. The places where groups gather will be much like chat rooms. People
will choose to “be” there. These places can have either geographic significance
(as in The Chicago Place) or thematic significance (as in the Ayn Rand Lovers
Place). But, unlike chat, where the communication is entirely textual, these
places will be alive with real-time multimedia “expressions” of the people who
are there. Video and audio feeds will merge with text in an environment where
people can participate in groups, then divert in any number (couples, threesomes,
etc.) to a more private exchange.
As you can see, the basic architectures are all borrowed from chat, IM conferences
and person-to-person IM. Except that in P2PP, much more of the human sensorium
will be engaged and stimulated – as much as available technology will allow.
Yes, use your imaginations!
Some of these ideas are already in evidence on current sites. On our own AdultFriendFinder.com,
for example, we have developed a proprietary IM client that offers a much deeper
integration with the rest of the site, and of course the provision for parallel
video and audio “pipes” as well. We are also taking steps to enlarge the importance
of member cams within the overall member interaction experience.
We may never be able to have sexually-willing strangers materialize on-demand
in our homes. But, I believe that that the desire to get-off “by yourself” and
the desire to “meet a person” to get off are becoming confusable, partly because
the technology is finally there, and partly because our customers are ready
to blur those lines. It behooves us an industry, and as people interested in
new ways to “have sex”, to create the sites to make it happen. Let’s! |
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